Getamped 2 warframe skins

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Instead, blocking is decided by the timing and type of attacks used by both the player and the opponent. A guarding type that requires no specific button to guard. Useful to more aggressive styles of play featuring holds that break an opponent's guard. The name is derived from the basketball move of the same name, which the player with the ball passes it to an airborne player that immediately dunks the ball into the hoop before landing. A team tactic that involves the initial attacker to vertically launch the opponent as another player jumps up to attack the now airborne opponent right before they have a chance to do an air recovery. Moves of this kind generally enjoy high priority or are upper-body invincible. An attack done from the ground serving the purpose of attacking an opponent who is in the air. A move performed in the air against your opponent's aerial move. At the cost of MP, a player can hop back on their feet in a desired direction to avoid a combo. A special move that can be done when knocked vertically into the air. Represents the forward displacement and measure of additional reach that is created by a character's attack.

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A term used to classify accessories with many unique options, leaving little to no room for the base style's moves. Sometimes abbreviated to 'acc' (can easily confused with 'account') in game, these are the special armaments you can equip to your player.

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